I did not expect the website to look the way it does based on your comment. I was expecting ad ridden bloatware but its basically damn near perfect the way it is.
I truly don't understand why people struggle with using widescreen formats. Why do margins in ux creep ever larger? Is there a reason?
I assume its some waffling about "comfort" and "readability" as though comic sans in 64pt font would be the ideal website.
but seriously though, its interesting. I've never felt text in the same format one might find in a book bothered me personally, but clearly it bothers other people. I don't doubt that user research or business models prove the ux designers right.
If we are going by the numbers, then casual gaming on mobile phones and tablets is even higher.
> Mobile gaming generated USD 140.53 billion in 2025, accounting for 48.50% of the video game market share. Console revenue followed at USD 56.2 billion, slightly ahead of PC’s USD 46.3 billion. Cloud-gaming services are the fastest-rising category; the segment’s video game market size is projected to reach USD 24.68 billion by 2029 on a 26.25% CAGR. Wider 5G rollout and aggressive platform bundling are converting non-traditional gamers who do not own dedicated hardware. Source: https://www.mordorintelligence.com/industry-reports/video-ga...
I think PC gaming has some advantage because it casts a huge net over a lot of factors: games big and small, lots of genres, lots of input types, ancient weak hardware to the latest extreme can all be viable, can be tinkered with, developers of all types can produce on it, shared with non-gaming usages. The only way I could see console claiming more of that is if it standardized something similar to a CD/DVD/BD player device, under a consortium and not 'owned' by a single company (or at least easier to license).
the result is the result. If you look at it and use it for something, you have moved the result. Its not a physical object that exists in a place, its an idea. Hence IP. Intellectual property.
this is so handwavy about so many disciplines of human effort?
robotics? (if you can assume AGI with a perfect world model and perfect motor skills you're insanely further than we are now, like hundreds of years in the future)
military planning? (the british isles haven't been invaded since roman times, hint its not for lack of soldiers)
law? (where are you launching your invasion from? how are you testing the killbots without being noticed? who is letting you?)
it seems like the only way you believe this is if you've given completely up on trying to understand anything and just truly to your core think that AI = magic
it seems to me like this is very much an artefact of the left-to-right top-down writing method of the program. Once its committed to a token earlier in its response it kinda just has to go with it. Thats why im so interested in those LLM models that work more like stable diffusion, where they can go back and iterate repeatedly on the output.
thats an overly simplistic way to look at it. Of course you can never get more money from your employees' purchases than you give them, that makes no sense. The point is using your market power as a large employer to raise market salaries. People will not want to work for your competitors or other sectors if they pay half what you do. So when you rise, naturally other salaries will rise too. And those other workers will also be buying cars.
Whether that makes sense economically is a difficult problem to quantify, especially over any fixed timeframe. I would guess not, at least if your brand isnt insanely strong (on the level of half or more people with enough money would buy it)
For what its worth, the field does have something of an immune response to those sorts of people (software engineers only in it for the money). You often hear a lot of nonsense online about leetcode interviews or whatever, but most of my jobs have asked questions like "do you have a computer at home? what kind?" and "have you ever used linux?" or "tell me about some hobby projects you have done, its okay if it was a long time ago" and used the responses to try and figure out if you were interested in computers. Ive often had bosses talk about how its been much more successful for them to train someone interested or give them space to learn themselves rather than hire someone checked out who has only credentials. If anything, thats the entire risk that hiring is trying to avoid.
I get it a little less now, but perhaps thats because i'm starting to have a good amount of experience to talk about - and getting questions more like "talk about a project that you thought was going to fail. What happened? did you do anything? why?" to try the same thing but with management concepts. They want to see that you're interested.
I truly don't understand why people struggle with using widescreen formats. Why do margins in ux creep ever larger? Is there a reason?
I assume its some waffling about "comfort" and "readability" as though comic sans in 64pt font would be the ideal website.
but seriously though, its interesting. I've never felt text in the same format one might find in a book bothered me personally, but clearly it bothers other people. I don't doubt that user research or business models prove the ux designers right.
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