As a game developer I work on average 38 hours a week, and have never done more than 70 in a week. I come in for weekends once or twice near the end of a project and I've never pulled an all-nighter. From what I've seen this is also the case for most other programmers where I've worked, as most have families or actual lives.
I've seen high-employee turnover before, and it's generally down to the company demanding too much overtime or being disgustingly underpaid. There's plenty of companies about now that understand overtime doesn't = productivity.
>Your average industry professional is a 31 year old white man with one to three years of experience
I've got no idea how true this is, but in my experience it's around 3-6 years average, though I've never worked for an indie or mega-studio, and I'm based in the UK.
I've seen high-employee turnover before, and it's generally down to the company demanding too much overtime or being disgustingly underpaid. There's plenty of companies about now that understand overtime doesn't = productivity.
>Your average industry professional is a 31 year old white man with one to three years of experience
I've got no idea how true this is, but in my experience it's around 3-6 years average, though I've never worked for an indie or mega-studio, and I'm based in the UK.