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Could you elaborate on that? An example?


    public enum AnchorFace
    {
        /// <summary>0</summary>
        XLow,
        /// <summary>1</summary>
        XHigh,
        /// <summary>2</summary>
        YLow,
        /// <summary>3</summary>
        YHigh,
        /// <summary>4</summary>
        ZLow,
        /// <summary>5</summary>
        ZHigh
    }

    public static class AnchorFaceHelper
    {
        /// <summary>Normal Vector for the face</summary>
        public static Vector3D GetNormalVector(this AnchorFace self)
        {
            switch (self)
            {
                case AnchorFace.ZLow:
                    return new Vector3D(0, 0, -1);

                case AnchorFace.ZHigh:
                    return new Vector3D(0, 0, 1);

                case AnchorFace.YLow:
                    return new Vector3D(0, -1, 0);

                case AnchorFace.YHigh:
                    return new Vector3D(0, 1, 0);

                case AnchorFace.XLow:
                    return new Vector3D(-1, 0, 0);

                default: // XHigh
                    return new Vector3D(1, 0, 0);
            }
        }
    }


I'm not OP, but something like:

        public static int ToInt(this BaudRate baudRate)
        {
            switch (baudRate)
            {
                case BaudRate.BaudUnsupported:
                    return 0;
                case BaudRate.Baud1200:
                    return 1200;
                case BaudRate.Baud2400:
                    return 2400;
                case BaudRate.Baud4800:
                    return 4800;
                case BaudRate.Baud9600:
                    return 9600;
                case BaudRate.Baud19200:
                    return 19200;
                case BaudRate.Baud38400:
                    return 38400;
                case BaudRate.Baud57600:
                    return 57600;
                case BaudRate.Baud115200:
                    return 115200;
                case BaudRate.Baud230400:
                    return 230400;
                default:
                    throw new ArgumentOutOfRangeException("baudRate");
            }
Not exactly the best example (and not necessarily the best way to do that), but it's a quick one.




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