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On the other hand, if people all made such rational comparisons about marginal utility, not many people would be paying $100/month for TV channels that only allow them to watch certain shows at certain times and are full of interruption based advertising and not many people would be flushing $15 down the drain to go see a 90 minute movie instead of buying a month's membership to World of Warcraft and getting tens or even 100+ hours of enjoyment out of it.

The thing is that some people want what they want and they don't care about the long term investment angle. So they're willing spend $8 on a beer at a bar instead of having something healthier and cheaper like water. A lot of those same people won't spend $8 in a year on apps, no matter how rational a case the author might make. In general, food, alcohol, caffeine and cigarettes are more effective than software for generating these kinds of poorly-planned impulse buys (though a lot of Chinese gaming companies have been doing well with free-to-play games and micro-purchases for the past 6 years or so).

In retrospect, I think I've only bought three apps in my nearly 4 years of having an iPod touch, one of which cost 99 dollars. It's a heck of an app, though, and has been in development for longer than the iTunes store has existed.



I very much think that's the wrong lesson to learn from people's willingness to fork over $100/mo for pay TV.

It is not an iron law that people will not pay $8 for apps because less than $8 is what apps cost, and $8 is what beer costs, and $100 is what pay TV costs.

It is a law, I believe called "gravity", that products that present themselves as market substitutes for other products that cost $1 will have a hard time selling for $8. This does mean that, absent a very effective and inventive marketing strategy, casual games and offline web page readers are hard to sell for $8.


Then the logic question as far as the OP's original topic is this:

Can any app truly be a substitute good for a sweetened beverage with stimulants in it? I would say no. It doesn't matter how much people are willing to spend at Starbucks. It has virtually no bearing on how they'll value your app.


I think "online purchases" (software services, mobile apps, etc.) are in special category because they are generally run and sold by people which really don't know a lot about pricing and selling.

I know that because I'm in that category.


>and not many people would be flushing $15 down the drain to go see a 90 minute movie instead of buying a month's membership to World of Warcraft and getting tens or even 100+ hours of enjoyment out of it.

So, playing some shitty game for 100+ hours instead of watching a movie would be the result of "rational comparison" of time spending? Who would have thought...




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