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I suppose the point here is that although the tech may become ubiquitous, it can't make people creative. Previous young people had access to cheap digital video cameras, and the best they could do was Blair Witch. The bottleneck when it comes to good movies is not the technology, it's creatives being any good. There's not a bottled-up reservoir of creative juice waiting to surge forth as soon as friction is reduced, any more than in previous decades.

Which, to be fair ... considering the past, we always have one or two notable indie films inspired by access to tech, so we'll probably see one or two more in years to come, amid a sea of slop.



I'd argue there is a lot of cost-scale issue.

Blair Witch was achievable not just because it was low-tech but because the premise can be done cheaply.

If I want to make (for example), a globe-trotting spy film, locations and travel are expensive. If there's going to be car crashes, props are expensive. If I do it on a hobbyist budget, it will look the part.

To be honest, I expected to rise of the "all CGI" film more than the AI-gen film. You still have full artistic control rather than wrestling the gacha on specifics, but now you can afford to level Paris and rebuild it in the next scene, and you don't have to worry about the lead actor gaining 10kg before the sequel.




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