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Most game studios are naturally using HLSL, or variations thereof.

However that isn't the only reason for Vulkan's existence, and NVidia was proposing Slang at Vulkanised 2024.



Ah yeah, but NVIDIA have been pushing Slang as a solution for a bit. It’ll be interesting to see if there will be any takers for production use.

Even within NVIDIA, they seem to have a constant battle between MDL, Slang and MaterialX.




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