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OpenGL isn't a part of the ARM instruction set. There are plenty of arm chips that don't even have a GPU (e.g. name any embedded arm processor).


This subthread of people being just anal about a comment that we should all understand the meaning of.

Apple switched to ARM ISA and moved away from an open graphics abstraction layers. Those two things go hand-in-hand. ARM ISA isn't the problem, being a proprietary API on a platform that isn't of value for major game devs - that's the problem.

(FFS - Blizzard left MacOS, the one that released their titles on OSX one of the first.)

Arguing over what ARM ISA includes or not, is besides the point.


Yeah Apple should have realised something was wrong when blizzard went out with Overwatch and no mac version in sight because the numbers of macs that could run it decently well was so small even though it's not that demanding of a game.

Since then Apple has only made more excuse and even raised the price of their weak-ass proprietary hardware. They made their bed they deserve no efforts from anyone ; not developers not users. If they come out with competent hardware at a decent price then we will see...




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