> Modeling -> Texturing ~ rigging /Animation -> post processing effects -> rendering - > video editing
In animation (and VFX), editing comes at the beginning. Throwing away frames (and all the work done to create them) is simply too expensive. Handles (the extra frames at the beginning and start of a shot) are usually very small. I'd say <5 frames.
Also modeling & texturing and animation usually happen in parallel. Later, animation and lighting & rendering usually happen in parallel as well.
Are there books that teach people about the sorts of systems used to make animated movies? I’ve seen game engine books and the like. Physically based rendering is on my list, but I wonder if there are other interesting reads I’m missing.
Yes, classic book where from 90's like "The Renderman Companion" or "Advanced RenderMan", and then there is toolings books, for each tool. I used to own many Maya books and 3DS Max books.
In animation (and VFX), editing comes at the beginning. Throwing away frames (and all the work done to create them) is simply too expensive. Handles (the extra frames at the beginning and start of a shot) are usually very small. I'd say <5 frames.
Also modeling & texturing and animation usually happen in parallel. Later, animation and lighting & rendering usually happen in parallel as well.