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That's incorrect. Lumen supports both software and hardware raytracing.

Software rt lumen is lower quality, often faster, supports any hardware and has some pretty big limitations.

Hardware rt lumen is higher quality, often slower, needs hardware support and has a lot less limitations.



I cannot find the interview I remembered so you're both almost certainly right wrt hardware ray tracing. I still think that their original premise about unreal engine is nonsense however.




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