I run a studio and as much as I want to consider Godot it’s off the table for exactly this reason (among a few others).
Games as a business are brutal, and not having a fast path to console releases is throwing potentially huge amounts of money away. Unity has its problems, but we had the first playable Switch and PS5 builds up and running in a matter of days.
Additionally, open source is great but it also means that for the most part everyone working on it is a volunteer. Partnering with Unity as an enterprise customer, I have a huge set of resources at my disposal to fix and address the 40000 things that can go wrong on 10 platforms and endless permutations of customer hardware. Godot just isn’t in the same league.