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No problem. Do you have any info about your startup? I have been working on a similar idea as a back-burner thing for years but I'm in the process of doing a different startup, so I think it'll stay there.


http://victorsunited.com

It's a turn-based, (largely) asynchronous, strategic conquest game that uses the same ruleset as a classic board game that you probably played when you were a kid.

The idea is to create a social game that you're not embarrassed to play. You know the trend of people getting together in bars to play Settlers of Catan for hours on Friday nights? We're trying to make a game that same people would want to play for a few minutes at a time from their office on Monday morning.

I've got a half-written article about how we're doing some cool continuous deployment stuff that I plan on sharing with HN soon. In the meantime, any and all feedback is welcome.


I was interested in your game, I played Galaxy PBEM some time ago, but you have few flaws: 1. You assume that everybody played board game, which I haven't, so you don't have an easy introduction for a new player. 2. You have single player game, but you set up a high barrier to try it, I don't understand why you need logging in when a cookie will be enough.


Thanks for the feedback.

1. We do have a pretty straightforward tutorial. Http://victorsunited.com/help/tutorial

2. We are working on a way to bypass the login/registration requirement for single player games. To be honest, the Singleplayer mode was something of an afterthought, and the SP experience isn't yet as polished as it should be.


Looking forward to the continuous deployment article.




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