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Think about scale. A good indie game might have hundreds of thousands or millions of players. Is that the same order of magnitude of patients you see?


No, of course it isn’t.

But then, I’m pseudonymous or anonymous everywhere, and do my level best to keep my pseudonyms unrelated to one another across multiple platforms.

As opposed to letting my patients trivially connect my real name to my various social media channels.


> No, of course it isn’t.

Then maybe it's time to put down the keyboard and listen to the experiences of the people who have found some level of success.

When you've shipped a title that's moderately successful you're more then welcome to come back here and tell us how were doing it all wrong. Until then I find it hard to listen to the advice of someone who can't empathize with what is happening here.


Comments like this are equivalent to saying you cannot criticize a football players performance because you've never won a championship. It's illogical on many levels.




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