Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I'm claiming that at this level hardware power, the hardware power isn't the limiting factor in realism, the animations are.

Realistic visuals needs realistic walk cycle. But since realistic walking isn't a perfect stable cycle (it is disturbed by head/hand motions, surface variations, etc), there can be no realistic walk cycle because real walking isn't a cycle. AFAIK current videogame animation all involves walk cycles. Realism at this level of detail needs some new form of animation, not the love and care of a person that is so present in this demo.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: